AdvancedCosmetics
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  • Usage
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    • Creating New Models
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    • Creating New Cosmetics
    • Complex Particles
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    • Wearable Cosmetics
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  1. Cosmetics System

Wearable Cosmetics

3D cosmetics are 3D models created in Blockbench that players can wear. These models are loaded directly by the plugin without requiring resource packs.

enabled: true
model: cosmetics:arcade_machine_hat # model file folder location, full location for this example /plugins/AdvancedCosmetics/models/cosmetics/arcade_machine_hat/

# name: "&darcade machine hat" # You can override model's name here
# description: "A arcade machine hat." # You can override model's description here

item: # You can override model's shown item here
  head: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2ZjZTdlYWMyZTFmNjVjZDEzYTRiZGFmMDFhY2JiOGI0YmM2MjBlYjQxM2M4NzVmMDQ0YjQxNjMyZjJhMWM2ZCJ9fX0=

type: HAT

Configuration Options:

  • enabled: Enables or disables the cosmetic.

  • model: The path to the model file, relative to the models directory of the plugin (e.g., /plugins/AdvancedCosmetics/models/). In the provided example, it looks for folder arcade_machine_hat inside a folder called cosmetics in the models folder.

  • name (Optional): Overrides the model's default name. If commented out, model's name will be used.

  • description (Optional): Overrides the model's default description. If commented out, model's description will be used.

  • item (Optional): Overrides the item that shows in the cosmetics menu instead of the models default item.

  • type: Specifies the cosmetic type as HAT, BACKPACK,WINGS,GROUND

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Last updated 3 months ago