AdvancedCosmetics
Get AdvancedCosmeticsUnlimited Minecraft HostingGet More Cosmetics
  • Home
  • First Install
  • 70+ Default Cosmetics
  • ✨ Get More Cosmetics
  • Usage
    • Commands & Permissions
    • How to Give Cosmetics
  • Models
    • Creating New Models
  • Cosmetics System
    • Creating New Cosmetics
    • Complex Particles
    • Emotes
    • Wearable Cosmetics
    • Particles
    • Transformations
    • Balloons
Powered by GitBook
On this page
  1. Cosmetics System

Transformations

Transformation cosmetics alter the player's appearance or properties. This can include disguising the player as another entity, changing their size, or adding a glowing effect.

enabled: true

name: "&dAxolotl Disguise"
description: "Disguise as an Axolotl! Woosh..."

item:
  head: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOGI5MWIxM2QwYjMzNjA3YTk1ODdlOGJhMTdkODYwMzU2MjVjYjM2MjdjNWRiZWY5Y2YwMGU4YmFlOWYwZjUyYSJ9fX0=

# DISGUISES 
type: TRANSFORMATION # Cosmetic type
entity: AXOLOTL

# OR CHANGE SIZE:
type: TRANSFORMATION # Cosmetic type
size: 1.5

# OR GLOW:
type: TRANSFORMATION # Cosmetic type
# Available colors: BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE
glowColor: LIGHT_PURPLE

Configuration Options:

  • enabled: Enables or disables the cosmetic.

  • name: The display name of the cosmetic item.

  • description: The description of the cosmetic item.

  • item: Defines the item used to represent the cosmetic in menus.

    • head: A Base64 encoded string representing the player head texture.

  • type: Specifies the cosmetic type as TRANSFORMATION.

  • entity: (Disguise Option) The entity type to disguise the player as (e.g., AXOLOTL).

  • size: (Size Change Option) A decimal to scale the player by. For example, 1.5 will make the player 1.5x bigger.

  • glowColor: (Glow Option) The color of the glow effect around the player. Available colors: BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE. Only one of entity, size, or glowColor should be active in a single cosmetic.

PreviousParticlesNextBalloons

Last updated 3 months ago