AdvancedCosmetics
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  1. Cosmetics System

Particles

Simple particle cosmetics create basic particle effects around the player. You can customize the particle type, amount, radius, and activation conditions.

enabled: true
name: "&dEnchanted Aurora"
description: "Magical swirls around your feet."

item:
  type: ENCHANTED_BOOK

type: PARTICLE
particle: ENCHANT
amount: 8
radius: 1.0
frequency: 12
location: FEET
activation: MOVING

Configuration Options:

  • enabled: Enables or disables the cosmetic.

  • name: The display name of the cosmetic item.

  • description: The description of the cosmetic item.

  • item: Defines the item used to represent the cosmetic in menus.

    • type: The Material of the item.

  • type: Specifies the cosmetic type as PARTICLE.

  • particle: The Particle type to use. Refer to the Spigot documentation for available particle types.

  • amount: The number of particles to spawn.

  • radius: The radius around the player in which the particles are spawned.

  • frequency: The interval (in ticks) at which the particle effect is updated.

  • location: The location relative to the player where the particles are spawned (e.g., FEET, HEAD).

  • activation: When the particle effect should be active (e.g., MOVING, STANDING, ALWAYS).

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Last updated 3 months ago