For the complete documentation index, see llms.txt. This page is also available as Markdown.

Emotes

Emotes change the player's head texture to display different expressions or animations. This is achieved by cycling through a series of head textures at a defined frequency.

enabled: true

name: "&cAngry Emote"
description: "Express your anger"

item:
  head: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNGZiOTdiMTdjNjM5NTM5MjY1OGYzMjcxOGFhNDZiZWZhMWMzMWQzNTcyNjUxYzMwZjdkMmJmM2I5M2Y2ZWFkOSJ9fX0=

type: EMOTE # Cosmetic type
frequency: 12
faces:
  1:
    head: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWJkNTlhMTNlNDY5ZjczYWRhMmFmNmRjOWY1MWI1NDgwY2QzNGE5ODExZjY3OTc1NGMxM2ZmYTVmOWY1ZjYifX19
  2:
    head: ewogICJ0aW1lc3RhbXAiIDogMTczOTYxODk2Mzg3NSwKICAicHJvZmlsZUlkIiA6ICIxNTY3ODg4YTAwYWY0ODc2YjYyNTI3YTNiOGY3YTdlYSIsCiAgInByb2ZpbGVOYW1lIiA6ICJUb3NoaW9YdHJlbWUiLAogICJzaWduYXR1cmVSZXF1aXJlZCIgOiB0cnVlLAogICJ0ZXh0dXJlcyIgOiB7CiAgICAiU0tJTiIgOiB7CiAgICAgICJ1cmwiIDogImh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDUzNDE3ZGEyYTFmNzhlYjdiMzY3MWU5YzllNTE0NWNkNmZhYjAyNmNjZjQ5YmM1MjA4Y2Y1NTdjNjY3NTM1MyIKICAgIH0KICB9Cn0=
  3:
    head: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNGZiOTdiMTdjNjM5NTM5MjY1OGYzMjcxOGFhNDZiZWZhMWMzMWQzNTcyNjUxYzMwZjdkMmJmM2I5M2Y2ZWFkOSJ9fX0=

Configuration Options:

  • enabled: Enables or disables the cosmetic.

  • name: The display name of the cosmetic item.

  • description: The description of the cosmetic item.

  • item: Defines the item used to represent the cosmetic in menus. Specifically, the head value defines the default head texture.

    • head: A Base64 encoded string representing the player head texture.

  • type: Specifies the cosmetic type as EMOTE.

  • frequency: The interval (in ticks) at which the head texture is updated. Lower values result in faster animation.

  • faces: A list of head textures to cycle through.

    • 1, 2, 3, ...: Each number represents a frame in the animation.

      • head: A Base64 encoded string representing the player head texture for that frame.

Last updated