Complex Particles

Complex particles create visually appealing effects around the player using predefined patterns and particle types. These allow for intricate designs like halos, wings, and orbiting shapes.

enabled: true

name: "&fAngel Halo"
description: "Look like an angel!"

item:
  type: BONE_MEAL

type: COMPLEX_PARTICLE # Cosmetic type
pattern: CIRCLE # all possible patterns: ANGEL_WINGS, DEVIL_WINGS,CIRCLE,HELIX,ORBITING_RINS,SPHERE,SPIRAL,DOUBLE_SPIRAL,PYRAMID
particle: WAX_OFF # Particle type https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html
size: 0.5 # Radius of particles around player
frequency: 15 # in ticks
location: ABOVE_HEAD # Location of particles
activation: STANDING # Activation type

Configuration Options:

  • enabled: Enables or disables the cosmetic.

  • name: The display name of the cosmetic item.

  • description: The description of the cosmetic item.

  • item: Defines the item used to represent the cosmetic in menus.

    • type: The Material of the item.

  • type: Specifies the cosmetic type as COMPLEX_PARTICLE.

  • pattern: The particle pattern to use. Available options include: ANGEL_WINGS, DEVIL_WINGS, CIRCLE, HELIX, ORBITING_RINGS, SPHERE, SPIRAL, DOUBLE_SPIRAL, PYRAMID.

  • particle: The Particle type to use for the effect. Refer to the Spigot documentation for available particle types. (Link provided in the config).

  • size: The radius or size of the particle effect around the player.

  • frequency: The interval (in ticks) at which the particle effect is updated. Lower values mean more frequent updates (and potentially more resource usage).

  • location: The location relative to the player where the particle effect is displayed. Options include: ABOVE_HEAD, FEET, etc.

  • activation: When the particle effect should be active. Options include: STANDING, MOVING, ALWAYS.

Last updated