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  1. Cosmetics System

Complex Particles

Complex particles create visually appealing effects around the player using predefined patterns and particle types. These allow for intricate designs like halos, wings, and orbiting shapes.

enabled: true

name: "&fAngel Halo"
description: "Look like an angel!"

item:
  type: BONE_MEAL

type: COMPLEX_PARTICLE # Cosmetic type
pattern: CIRCLE # all possible patterns: ANGEL_WINGS, DEVIL_WINGS,CIRCLE,HELIX,ORBITING_RINS,SPHERE,SPIRAL,DOUBLE_SPIRAL,PYRAMID
particle: WAX_OFF # Particle type https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html
size: 0.5 # Radius of particles around player
frequency: 15 # in ticks
location: ABOVE_HEAD # Location of particles
activation: STANDING # Activation type

Configuration Options:

  • enabled: Enables or disables the cosmetic.

  • name: The display name of the cosmetic item.

  • description: The description of the cosmetic item.

  • item: Defines the item used to represent the cosmetic in menus.

    • type: The Material of the item.

  • type: Specifies the cosmetic type as COMPLEX_PARTICLE.

  • pattern: The particle pattern to use. Available options include: ANGEL_WINGS, DEVIL_WINGS, CIRCLE, HELIX, ORBITING_RINGS, SPHERE, SPIRAL, DOUBLE_SPIRAL, PYRAMID.

  • particle: The Particle type to use for the effect. Refer to the Spigot documentation for available particle types. (Link provided in the config).

  • size: The radius or size of the particle effect around the player.

  • frequency: The interval (in ticks) at which the particle effect is updated. Lower values mean more frequent updates (and potentially more resource usage).

  • location: The location relative to the player where the particle effect is displayed. Options include: ABOVE_HEAD, FEET, etc.

  • activation: When the particle effect should be active. Options include: STANDING, MOVING, ALWAYS.

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Last updated 3 months ago